Starcraft 2 what kind of game is it




















More than seven years after the launch of StarCraft 2: Wings of Liberty , Blizzard Entertainment is making the real-time strategy game free-to-play. The developer announced its plans to release the game and its first campaign for free at BlizzCon this week, a move that will open StarCraft 2 up to a broader audience. Of course, new players who get the game for free can also purchase the other two campaigns: Heart of the Swarm and Legacy of the Void. Morten said the StarCraft 2 team has been working on ways to make the game approachable to new and lapsed players.

That includes free access to the Wings of Liberty campaign or Heart of the Swarm if players already own Wings of Liberty , cooperative mode and competitive multiplayer. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.

People come to play the campaign and now we have people who come for co-op and people who come for multiplayer. Speaking of being a large game, it was recently shared by gaming critic John Bain also known as Total Biscuit that StarCraft 2 has a monthly active user base of around 1. It's a sizeable number, and we asked Reed if it was the case. His response was non-committal. But we do have quite a large player base. Perhaps as a result, the focus for Blizzard is on adding more commanders to Starcraft 2's co-op mode, so don't hold your breath for Starcraft 3 just yet.

Players are demanding commanders. The pull is there and I think we would continue moving forward and see what we could do. But I think that's a long way away because we have so many characters to choose from. For the latest videos on gadgets and tech, subscribe to our YouTube channel. StarCraft 2's Legacy of the Void campaign will not be free StarCraft 2's co-op mode is becoming its most popular addition The focus at Blizzard is to make more commanders for co-op.

Best Deals of the Day ». As the name indicates, Micro refers to more local, specialized events, while Macro concerns the overall flow of the game and the economical side. It is important for every Starcraft player to have a balance of these two. Micro or micromanagement in full encompasses managing your army. Moving, attacking, retreating with the ultimate goal of overpowering your opponent. Micro is the ability to control your units individually, in order to make up for pathing or otherwise imperfect AI.

For example, splitting Marines in order to suffer fewer loss from a Baneling attack, or being able to perform multiple kills with Mutalisks is considered "Micro". The general theory of micro is to keep as many units alive as possible. For example it is better to have four half-dead Stalkers after a battle, rather than to have two Stalkers at full health and two dead ones.

Macro encompasses managing your economy and technology : making sure you have an income by harvesting resources and spending said income by purchasing buildings, upgrades and units. Macro is your ability to produce units, and keep all of your production buildings busy. Generally, the player with the better macro will have the larger army. The other element of macro is your ability to expand at the appropriate times to keep your production of units flowing.

A good macro player is able to keep increasing his or her production capability while having the resources to support it. All these operations take place in real-time - commands are executed as they are given. This means a player not only benefits from strategical insight, but also from speed and multitask ability, measured by APM actions per minute. The ability to perform specific actions in limited time is often referred to as Mechanics.

While it is ideal to perform optimal micro and macro, it is usually impossible to do both tasks together as well as one could perform each separately.

Thus, a player is forced to make the decision where to allocate his or her actions and attention. In order to win, a player should consider the opportunity cost of his or her choice.

By spending attention on micro, we are omitting macro, and vice-versa. It is generally accepted that good macro is more valuable than good micro. So why is macro better? Consider pitting a micro-oriented player against a macro-oriented player both with the same amount of attention and APM. Overall, the macro player will have a better economy and more units, and can usually overpower the micro player no matter how good his or her control is.

Because of this, attention to macro is generally more valuable than attention to micro.



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