Smithing which perks




















This stacks for more damage on top of however much a player has improved their weapon through Smithing. To deal the most damage possible with weapons in Skyrim, Smithing plays a key role. For players looking to conserve their perk points, however, it may seem more cost-effective to spend one perk in Barbarian rather than the five or six in Smithing. Smithing also requires more components to benefit from the damage boosts, making it a lengthier process. Since Smithing is also a non-combat skill, it won't level as quickly or organically as something like Two-Handed, Block, or Archery.

The only way to ensure that such a weapon could be obtained at any time is through knowing how to craft it at a forge - something that comes in handy when trying to get a set bonus. In addition to this, one of the more overlooked advantages to Smithing is that it maximizes the usefulness of lower-level weapons and armor. Smithing perks not only allow them to be forged, but also to be improved by twice as much. If, however, the player has invested in the Orcish Smithing perk, they can improve their Orcish Axe twice as much as they can improve the Ebony one.

More high-tier weapons and armor also requires more expensive, rare ingots and ore to craft and improve. Steel, iron, and leather are far easier to come by in comparison. Plus I tend to end up with followers who are better at light armor so I'm able to trick them out nicely.

I love the glass stuff, too. As a side note, I really don't like either of the level 30 perks. I tend to continue using steel equipment until I get to the level 50 smithing perks. Thanks guys, all very helpful, that is why I was asking on the level 30 perk I wouldn't put anything into the tree cause didn't want either direction ie Elven or Dwarven lvl 48 or so now.

Looks are very important. I looked at the advanced armors perk but for some reason went to the right side thinking ebony. Levelling up smithing either takes Pickpocketing a skill trainer or a lot of metal. If you're considering Pickpocketing, you'll probably be going with Light Armor and its perks.

I'd recommend Heavy Armor because of the Ancient Knowledge perk, gained from a quest in Riften requiring level 10 to return a lexicon to a dwarven ruin. It gives you a bonus to smithing and armor, and you should have found plenty of dwarven metal while doing the quest.

Universal Conquest Wiki. Collect 10 Fire Salts for him. The Skyforge in Whiterun. Fort Dawnguard after completing " A New Order ". Only available with Dawnguard. Can create steel armor and weapons at forges, and improve them twice as much. Magical weapons and armor can now be improved. Can create Elven armor and weapons at forges, and improve them twice as much.

Can create scaled and steel plate armor at forges, and improve them twice as much. Can create glass armor and weapons at forges, and improve them twice as much. Can create Dwarven armor and weapons at forges, and improve them twice as much. Can create Orcish armor and weapons at forges, and improve them twice as much. Can create ebony armor and weapons at forges, and improve them twice as much. Can create daedric armor and weapons at forges, and improve them twice as much.

Vampire DG. Dawnguard DG. Dawnguard Heavy DG. Valdr's Lucky Dagger. Orichalcum Ingot. Nordic Carved DR. Quicksilver Ingot. Stalhrim DR. Chitin DR. Chitin Plate DR.

Chitin Heavy DR. Bonemold DR. Artificer Make a smithed item, an enchanted item, and a potion. Crafting iron daggers is a good start, as the materials are common and cheap. Crafting Leather items can be an effective method if the Dragonborn hunts animals that produce hide upon their death. Crafting jewelry levels up the skill faster the more valuable the items, the faster it does.

The Dwarven Smithing perk not only allows the Dragonborn to create and improve their own set of Dwarven armor and weapons early in the game; but also to make these items; especially Dwarven Bows to sell.



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