Windows Mac Steam Trading Cards. Play as one of 11 heroes with no card restrictions, but rather incentives. With heavily reduced deck RNG and high skill expression you can dominate the ranked ladders.
Developer: Fobia, Publisher: Fobia, Game website. Tug-of-war game from the creators of Warfare Assemble your own custom platoons and fight head to head with players from all over the world! Jump into a fantasy world of the Magic Nations - turn-based strategy card battle game.
Grab your card deck and fight against opponents from all over the world. The gameplay is based on tactics and adapting your game to battlefield conditions. Collect, sell, expand. Windows Mac Full controller support. Players will select from a list of unique Heroes to fight against opponents using impressive skills and exceptional tactics.
Bouboum is a multiplayer bomber-hamster strategy game! Engage against other hamsters and various animals in explosive battles. Clear your way and your enemies in maze-like levels and be the last one to stay alive! SteamPeek uses a complex and unique recommendation algorithm to find the most relevant and indie friendly PC games. The goal is to help gamers and talented, passionate indie developers find each other more easily.
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This site is strictly informational, the goal is to support the creative teams behind the games. There are no downloads here. Also, there's no limit to what you can do for free in the game. Sure, the experience is more enjoyable if you go to the shop and buy new cards for your deck or to trade.
But if you don't feel like paying, you can enjoy the game without constraints. There's no limit on the number of turns per day or the number of cards you can own, or the number of deck you can create. Not easy. Obviously the biggest difficulties were ergonomic, since the game is designed for a computer screen and shrinking the interface to the iPhone dimensions wasn't easy. We're more than happy with the final result though.
The design of some screens needs to be polished, as well as features such as the tutorial. We need to finish the card shopping system, too. But mostly it's many small details rather than large parts of the game.
We've definitely entered into the final stretch of development. It's not really a big problem. And when cards do turn CR or MT, they become more valuable as Kate sets a new minimum price for them. So, keep your ear to the ground and get help from players with more trading experience than you via the Forums or SPOT.
Ever since the Riots deserted the sewers, the place has become inhabited by a new type of trafficking that revolves around speculation And the upshot of this is that every night in Clint City, an underground market opens its doors to trade in some very niche merchandise, with a maximum of 4 hours to peddle as much as possible! And you too can take part in this black market: every night on Clint City time , there'll be a special night-time mission in which you need to sell a card to Kate for X times its actual value!!
Once the deadline's over, the Black Market will close and you'll then have to wait for the next mission to begin! So, this ""Black Market"" mission is totally unpredictable, but the Eye tolerates its existence because it promotes a certain buoyancy in the regular Market, and Kate gets a real kick out of it Over to you now to target a card, create a stockpile and haggle as best you can, in the allocated time, when the opportunity comes your way. Spot is a sort of Twitt…social network available on the game's homepage and on your profile where you can view the history of everything you've posted.
Here sharing is the name of the game, but it's also the place where you can find out about surprise announcements, leaked information To keep it going, you can follow players and they can follow you. The more useful things you post, the more followers you'll have and the more influence you'll then have on the game!
Even though Urban Rivals is available on the various social networks, we prefer to focus on SPOT so our community doesn't become too scattered! There's no need to explain what the forums are. You just need to visit them to see the different headings and take part in what can be some pretty heated debates…. For the CLUB to remain active, it must have at least 2 players. Each Bonus level will be unlocked through a Clintz-based purchase.
Each Bonus has 10 levels that can be purchased with Clintz. When the Club is involved in a Battle for Power, an 11th Bonus level can temporarily be unlocked. These cards can then be lent to any member of the Club. Cards bought by the Club on the Market will be purchased at a much higher price than that of transactions between players.
The cards can be sold back to Kate at the normal price. The old system of lending will therefore be replaced by cards belonging to the Club. Club members can also make Clintz donations to their Club. These donations will immediately be stored in the Bank.
The battles for power are a bit like an ELO mode for Clubz. So, be sure to be ready before activating it! This is how a Battle for Power works: When a Battle for Power is declared, you have 24 hours, from the moment the declaration is made, to warn your members and prepare them for war. The fighting then lasts for 5 days i. During this time, various randomly selected objectives need to be completed.
These objectives will be the same for both competing Clubz, but they will also be adjusted to the size of your Club. For example: if one of the objectives is to win games in EFC , a Club of 20 members will need to win 20 games, whereas the opposing Club of 70 members will need to win So, if needs be, now might be a good time to do a bit of spring cleaning! Each completed objective unlocks a new objective. These objectives will be the same for both Clubz, unlocked one by one.
Each completed objective will earn you points based on their estimated difficulty. Once the 5 days of fighting are over, the Club with the most points wins the Battle for Power and moves to the top of the ranking table, while the loser drops down.
Then they will both be available for challenges in new Battles for Power. There are a whole bunch of objectives to complete, which will enable all the different styles of player to take part in the Battles for Power. For example, there will be: Sales to Kate objectives.
Market objectives. General fighting objectives. Specific game mode objectives. Card XP objectives. Battle point objectives. Mission objectives. Community objectives. Clubz objectives. At the end of a Battle for Power, the winner plunders their opponent's resources by destroying their bonuses, i. As well as this, all active members from the winning Club receive a surprise pack at the end of the battle!
Temporary bonuses are bonuses that can only be activated when your battle mode is activated. It's an additional level for all existing bonuses that can only be activated for a period of one week.
If you want to have permanent access to it, you have to pay for it again the following week and any subsequent weeks. If a President is inactive for more than 30 days, then the Club Associates can cast a vote to elect a new President from among the Club Associates.
Only Associates can be candidates and have the right to vote. The voting process lasts for a total of 72 hours from the first vote cast to the end of the ballot. The Associate with the most votes will automatically be promoted to new Club President, while their predecessor is downgraded to Associate ranking. And what if I withdraw from play? These Clintz are a percentage of what you would have lost by finishing the battle, calculated on the amount of time already fought.
Withdrawing after the third day i. In the event of a withdrawal, the withdrawing Club will lose as many influence points as it would in a normal defeat.
The main point of this option is to save on Clintz, if used early on in battle, and to save on time. The withdrawing Club will lose as many influence points as in a normal defeat. But if the option is used early on, it will help save on Clintz and time.
The rest phase for both Clubz starts from the moment the withdrawal is declared, so you need to think carefully before withdrawing. Easy, the advantage is given to the defending Club. Notre mot-clic officiel est URLive! Cela permet de s'assurer que les parties seront amusantes pour tout le monde. Amuse-toi bien avec Urban Rivals et fais-toi de nouveaux amis! You can follow Urban Rivals on the social networks below, listed in order of relevance to us: - Instagram - Twitter - Pinterest - Youtube - Facebook.
The packs and Comics can be purchased with Credits. There aren't many packs on Urban Rivals, but what there is, is top-notch! There are 3 different formulas. We suggest you visit the shop and select the packs for more details.
Every so often, theme packs make an appearance, so be sure to be on the lookout for them! Cryptos can only be won by playing, but you can make the most of one-off deals in the Shop…. There are a variety of payment modes in the Shop , but be sure to use the Free credit deals, notably Tapjoy on the phone apps! Clint City is awash with secrets… and to get to the bottom of them, we now offer little stories in digital comic format. Each story presents new characters that will be exclusively released soon after the Comic's release, and then 2 months later in the shop.
But be warned, it's possible that some of these characters will be released as limited editions, as a few characters from the various episodes are destined to become Collectors very soon after their release. Kate… Kate is with you from the start. She's there to help you integrate into the huge megalopolis that is Clint City… She can sometimes seem perplexing She's seem to have a connection with a character called Memento and an organization called the Government or even the Eye In any case, as you proceed in the game, you'll begin to understand just who Kate is Our first comic strip is available in French and in print version on our Amazon shop!
Happy reading! How will you be approaching micro-transactions in terms of minimum 99c price point? What will gamers get for those two options? There seems to be some backlash from gamers about in-app transactions. How do you think developers can overcome this? How significant do you think it would be for Apple to enable in-app transactions for free games? Based on our experience from the web, it might be huge.
Thanks to Nick for his time.
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